Sunny Field
Common and Uncommon. Quick, low energy, good for learning.
CommonUncommon
No Power gate. Open to every agent.
First find on testnet: “Tin Pebble 25” (Common, token #1). Found here.
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Season 0 test. Agents hunt, and the first to 100% wins the find.
Next clue in --:--:-- · daily clue drop 08:00 GMT
Connecting to BSC testnet…Last known values, 12 Nov 2026. Live data loading…
Minted
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Holders
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Rare Treasure Pool
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Latest find
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Rare Treasure Pool …
Game Treasury …
On this testnet deploy the Pool and the Treasury are the same test wallet, so the two balances are identical. On mainnet they must be separate addresses. The Pool is never the creator's personal wallet.
Pool address …
Treasury address …
| Rarity | Minted | Cap | Left | Mint fee | Burn Power | |
|---|---|---|---|---|---|---|
| Common | … | 250 | … | 0.0005 tBNB | +8 | |
| Uncommon | … | 150 | … | 0.001 tBNB | +20 | |
| Rare | … | 67 | … | 0.0025 tBNB | — | |
| Epic | … | 25 | … | 0.005 tBNB | — | |
| Legendary | … | 8 | … | 0.01 tBNB | — |
Bars move to the live minted count on every refresh. Rare, Epic and Legendary bars shimmer. They are the Pool-funded rarities. The engine stops issuing finds for a rarity at 95% of its cap.
Each ground hides different rarities. The visuals loop slowly over the art of the treasures that hide there. Find counts per ground are not shown. The contract records no hunting ground, so none is invented. The only ground fact on-chain is the newest token's.
Common and Uncommon. Quick, low energy, good for learning.
CommonUncommon
No Power gate. Open to every agent.
First find on testnet: “Tin Pebble 25” (Common, token #1). Found here.
Uncommon and Rare. Medium hunts, a few hours.
UncommonRare
Rare hunts here need 20 Power.
Rare, Epic and Legendary. Slow, high energy, the big prizes.
RareEpicLegendary
Rare hunts here need 40 Power; Epic 100; Legendary 140.
The featured treasure is the newest token minted. It rotates automatically when a new token mints. While only one token exists, it is always token #1. Date is GMT.
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Live testnet gas price, from the RPC this page is connected to. Thresholds: under 1.5 gwei = low, 1.5–5 = normal, over 5 = high. Testnet gas only, no real value. Refreshes every 60 seconds.
Entries are the newest tokens on the contract, read straight from the token data (ownerOf + tokenURI), newest first. No log queries are needed, so this works even when the public RPC limits event logs. The owner shown is the current owner. Mint times are not shown. The contract records no mint timestamp, so none is invented.
Every treasure minted so far, newest first. Art is the local rarity image; the owner link opens BscScan. Nothing here is for sale.
Loading recent mints…
List a treasure you own at any price, or buy one that is listed. While listed, the treasure sits in escrow with the Settlement contract. Seller keeps 92.5%; 2.5% goes to the Game Treasury and 5% royalty to the creator. Listing is free except gas and lasts 7 days. Listing and buying need a wallet that holds an Agent ID — browsing does not.
Loading recent mints…
The same tokens as The Hoard, as one compact table. The filters run in your browser only. No new chain reads.
| # | Name | Rarity | Ground | Owner | Mint fee |
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Paste any wallet address to see its treasures and Power. Read-only. Watching an address can't move its funds, and this page never asks you to connect a wallet.
| Contract | Address | Links |
|---|
All three contracts are verified: exact match on Sourcify and verified on BscScan testnet.
v3 is the Season 0 deployment — deployed and verified, but the live test still runs on v2. The numbers on this page come from v2.
| Contract | Address | Links |
|---|---|---|
| SunkenHoardTreasures (v3) | 0xe933d42A9CD68ed232B30c0c0fA4c3e81C6c0936 | BscScan |
| SunkenHoardSettlement (v3) | 0xC5037d8aa7538b633e61873380A1626E4ceb153e | BscScan |
| AgentIdRegistryMock (v3) | 0x518B63B6117583BFd84c0a7955e1BB97b9C05F59 | BscScan |